No pot · any group
Points
Same four counts. Every clean line is a point; land Line 1 for two. Most points after Line 1 calls the next round’s first line. Play for points, pride and the last word — nothing is staked, nothing is won.
FULL STOP is a game for adults of legal drinking age.
Sorry — come back when you're 21. In the meantime, responsibility.org has good reading.
The Line Game · Rules
A round is four counts. 2.5 oz each. Don’t look. Here’s the full rulebook, the table talk, and the house rules for bigger groups.
Setup
The round
One 12 oz can each — beer, seltzer or zero-proof, never spirits. Kill the head, fill to FILL. Everyone antes one chip.
Someone calls the line — “Line four.” Ready, drink. One pull, together. Don’t look.
Glass down, hands off, then look. Can’t see your level? You’re in the line — clean. Miss = one chip to the pot, plus one per line you blew past.
The whole table goes for the same line every count — 4, then 3, then 2, then 1. No do-overs. LINE 1 is the bottom one: land it and take the pot. Table settles close calls. New can, new round.
Miss it, feed the pot.
Everyone antes one chip. Caps, candy, points — table’s call. Nothing of value.
Land Line 1 and take it — split it if more than one of you does. Nobody lands it? The pot rides, and everyone antes again.
Sit out any count, or any pull. No questions, no penalty.
Table talk
Close calls: the table settles it. When in doubt, it’s clean.
Variants & house rules
The lines and the four counts never change. Everything else is up to the table — here are the ones we play.
No pot · any group
Same four counts. Every clean line is a point; land Line 1 for two. Most points after Line 1 calls the next round’s first line. Play for points, pride and the last word — nothing is staked, nothing is won.
5–12 players · cups or glasses
Everyone goes for the same line on the same count. Clean? Glass stays up. Miss? Glass down — you keep calling the count, but you’re done pulling this round. Last ones still up after Line 1 win the round and call the next one. If every glass drops on the same count, everyone who was up going in shares it.
10+ players
Split the table in half. Play Glasses Up. After Line 1, count the glasses still up on each side — most up wins the round and calls the next one.
Running late
Walked in mid-round? Pour to the line the table is on and ride along. You’re in next round.
Pace
One can is one round. Two rounds, then take a breather — get some water, reset the table. New can, new round.
Zero proof
Water, seltzer, NA beer — it all plays. The skill is the pour, not what’s in the glass. Everybody plays — with or without the alcohol.
Sit out any count, or any pull. No questions, no penalty.
FAQ
Glass down, hands off, eye level. If you can’t see your level through the printed line, you’re in it — clean. Above it is short; below it, you blew it.
The glass tapers. To hold the same 2.5 oz per count, the lines have to get farther apart as they go down. Don’t “fix” it — that spacing is the calibration.
The lines are calibrated to the FULL STOP glass and a 12 oz can, so the game only works on FULL STOP glasses or FULL STOP CUPS. Lines are approximate — play is fair because everyone is on the same glass.
Caps, candy or points — table’s call. Nothing of value, ever. FULL STOP is a skill game, not a betting game.
No. A miss costs a chip, never a drink. Sit out any count, or any pull. No questions, no penalty.
Hand wash recommended. Don’t use a glass that is chipped or cracked. Not for microwave, oven, freezer or hot liquids.