FULL STOP CUPS

The away game.

The glass is the home game. The cups take the same lines, the same count and the same rules anywhere a table isn’t — backyard, watch party, game day.

FILL4321 FILL4321 FILL4321

Same lines. More players.

Clear cups.
Printed lines.

Clear 16 oz cups with FILL and Lines 4, 3, 2, 1 printed right on the cup. Clear matters: you have to see your level through the line to call it clean.

  • Same four counts, same 2.5 oz pull
  • Scan the QR on the cup for the rules — no card to lose
  • Big group? Play Glasses Up or Sides
  • Beer, seltzer or zero proof. Never spirits.
Coming soon

Scanned the cup?

Here’s how to play.

Full rules
1

Pour

One 12 oz can each — beer, seltzer or zero-proof, never spirits. Kill the head, fill to FILL. Everyone antes one chip.

2

Call

Someone calls the line — “Line four.” Ready, drink. One pull, together. Don’t look.

3

Look

Glass down, hands off, then look. Can’t see your level? You’re in the line — clean. Miss = one chip to the pot, plus one per line you blew past.

4

Again

The whole table goes for the same line every count — 4, then 3, then 2, then 1. No do-overs. LINE 1 is the bottom one: land it and take the pot. Table settles close calls. New can, new round.

The Pot

Miss it, feed the pot.

Everyone antes one chip. Caps, candy, points — table’s call. Nothing of value.

Land Line 1 and take it — split it if more than one of you does. Nobody lands it? The pot rides, and everyone antes again.

Sit out any count, or any pull. No questions, no penalty.

Launch list

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